AI Insights · Timothy · January 2023
Top 5 Slime Games on iOS in Australia Q4 2022
The top slime games on iOS in Australia for Q4 2022 showed varied performance in downloads, revenue, and active users. Data from Sensor Tower provides detailed insights.
In the fourth quarter of 2022, the top five slime games on iOS in Australia exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Goo: Slime simulator, ASMR saw a fluctuating trend in weekly revenue, peaking at around $158 in late September and ending the quarter at approximately $82. Weekly downloads were relatively low, with a peak of 13 downloads in mid-November. The app's weekly active users varied, starting at 1.8K and ending the quarter at around 1.4K.
Super Slime Simulator experienced a significant spike in weekly revenue in early October, reaching $451, but generally trended downwards, ending the quarter at $43. Weekly downloads showed a gradual decline from 2.6K to 1.7K by the end of December. Active users also saw a downward trend, from 6.8K in late September to 4.7K by the end of the quarter.
Fluid Simulation had relatively stable weekly revenue, hovering around $30 to $70 throughout the quarter. Weekly downloads showed a slight decline, from 882 in late September to 301 by the end of December. Active users followed a similar pattern, starting at 1.9K and ending at around 1.1K.
World of Slime Simulator Games maintained a fairly consistent weekly revenue, averaging between $30 and $60. Weekly downloads were steady, fluctuating between 90 and 170. Active users remained stable, with a slight increase from 304 in late September to 254 by the end of December.
Virtual Slime showed low but steady weekly revenue, peaking at $43 in mid-December. Weekly downloads saw a gradual increase from 490 in late September to 433 by the end of December. Active users also grew, starting at 930 and reaching 816 by the quarter's end.
For more detailed insights, visit Sensor Tower.